Her analysis goes far to help understand and, in some cases, exonerate gamers for what many perceive as a waste of time or mindless addiction, actually building competitive and positive qualities into gamers. Through a scholarly presentation of gaming by one of the most renowned experts on the subject, Jane McGonigal gives justification for the amount of time we all spend on games and provides insight into how to relate to gamers. Through many examples of games, the book can help the reader understand business or the world and how it applies to this “gamer” generation. The book then goes on to advance the premise that reality has failed us because it is not as interesting as games, and how we can therefore correct this problem through application of the principles of games. The author distills the game into 4 basic components: a goal the rules a feedback system and voluntary participation.
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